Celestial Knights
Celestial Knights are individuals that have become imbued with the power of the Ring of power.
Celestial Knights are the protectors of the world in days now considered truly ancient. They have mastered themselves and use it in the defense of others. They are noble and valiant and willing to sacrifice themselves to do what is good. However they are not so willing to sacrifice someone else’s life that might be prudent but it is certainly not good.
Celestial Knights were the recognized hero as they practically shine with their power and all who need aid find it from the Celestial Knight.
Immortality
Upon becoming a Celestial Knight the hero stops aging and reverting in age to their physical peak of ability. To die they must be killed and even then they take their place in the heavens. The Ring of Power allows them to shine for all time.
If an individual has advanced at least 4 levels (or 140,000 experience points) since becoming a Celestial Knight, when you are killed your body disappears in a flash of radiance. You are immediately reborn in the center of the Ring of Power in the Celestial Knights stronghold, the Tower of Light. You are reborn with only 1 hit point and all effects that a save can end ended. All of your gear and equipment that you were wearing can be found in the Armory, repaired and made whole.
Resistances
You gain resistance radiant damage. If you have resistance to radiant damage already, it increases to immunity. If you have immunity to radiant damage already you recover hit points equal to half the damage inflicted.
You gain resistance necrotic damage. If you have resistance to necrotic damage already, it increases to immunity. If you have immunity to necrotic damage already you recover hit points equal to half the damage inflicted.
Skill Bonus
You also gain a +5 bonus to Insight checks .
Combat Bonuses
You also add four points of radiant damage to any melee attack.
You're better defended gaining a +2 to your Armor Class and have advantage on saving throws against attacks and effects from creatures with the type Aberration, Shadow, or Undead. Your attacks also more effective against such creatures granting you +2 additional radiant damage.
Enhance Mount
While you are using a creature as a mount you gain the following benefits
You also gain the ability to convey the movement type of Fly to a chosen mount, if it doesn’t have that movement type already, equal to its natural movement plus 10 feet. If the mount already has the movement type of Fly they then add the least of double it's movement speed or 30 feet, whichever is greater. This choice cannot be changed while the mount lives.
the mount also adds four points of radiant damage to any melee attack.
Your mount is better defended gaining a +2 to Armor Class and advantage on saving throws from attacks and effects from creatures with the type Aberration, Shadow, or Undead. Your attacks also more effective against such creatures granting you +2 additional radiant damage.
Transportation
From the Tower of Light a Celestial Knight can choose to be transported anywhere they know, without error.
Radiant Blast
Evocation cantrip
Casting Time: 1 action
Range: 120 feet
Components: V,5
Duration: instantaneous
Celestial Knights gain the ability to use any object to focus the massive radiant power that infuses them into a blast. A beam of wild radiant energy streaks toward a creature within range. Make a ranged spell attack against the target using their classes primary ability. On a hit, the target takes 1d10 radiant damage, this increases to 2d10 at 5th level, 3d10 at 11th level, and 4d10 at 17th level.
Membership
Souwron*
Hadite
Flatoria
Aranna
Renso Thalorathian
Alaya Runestick
Neveah Scientnodel
Taliaan Bathier Fireswill
Arwon Ilphelstacia
Eran Sage
Orthius Ilphelstacia
Phobus Venger
Kurashumi Ashikumo
Azreal Rayth
Krikerin Kushinata
Tadakatsu Fireswill