Grand Master

Prerequisite

Master in the chosen weapon, Intelligence 18 or higher

Unlike most feats, this one is purchased with an investment of downtime and money. The cost of this feat is 12 weeks of time and 12,000 GP. In addition to the prerequisite cost of 14 weeks of time and 10,500 GP.

This skill level grants enhanced skill in the use of a specific weapon. It allows the character to utilize greater damage and attack capacities. In your hands the chosen weapon is more accurate and lethal than typical and other weapons you wield.

Starting at this level of training you start gaining a set of abilities that are fueled by special dice called superiority dice. You have three superiority die, if you have this feature the die is an additional three dice otherwise it is d6. If you already are able to perform the listed maneuver from another source, your superiority dice grows one size larger when performing the listed maneuver with this weapon.  A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest. You can use only one maneuver per attack. 

By expending a superiority die while wielding the chosen weapon, you may any of the below actions:

This feat replaces it's prerequisite feat.

Source: Master Player's Book, page 15.

Weapon Skill Feats 2.2.xml