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Race Position (Communities): Isolationist, insular cities.
Race Position (Segregation): Segregated from the outside world.
Race Position (Rights):Y: (No data)
Race(s) (Primary): Elf, Drow (Non-Lolth)
Race(s) (Secondary): (None)
Languages: Elvish (Underdark dialect), Anishinabe (Trade)
Literacy: High
Technology Level: Dark Ages (with advanced lava-forging)
Industries \ Trades: Mining (rare volcanic minerals, gems), fungus-farming, lava-smithing, information-brokering (implied).
Arms \ Equipment: Drow-style weapons (rapiers, hand crossbows) forged from volcanic alloys.
Government System: Theocratic Matriarchy
Ruler(s): Matron of the "Old Faith"
Came to power by: Led the "Flight to the Fire" (c. Y5)
Social Alignment: True Neutral
Civilization Archetype: Volcanic Isolationists
Settlement Type(s): Subterranean cities (in lava tubes)
Settlement Population: (No data)
Cultural Archetype: (No data)
Rebelliousness: None (internally unified)
Brigandage: None
In the chaos of Year 0, the souls of a small, forgotten sect of Drow who had successfully broken free from Lolth in a previous world were reincarnated. By a cruel twist of divine bureaucracy, they were reborn into Drow bodies, deep within the new Underdark, among a fresh generation of Lolth-worshippers.
For these souls, it was a waking nightmare. They had earned their freedom, only to be thrown back into the heart of the "Spider-God's" chaotic, evil culture. They were trapped, a tiny island of "Lolth-free" minds in a sea of violent fanaticism.
They did not attempt to fight a civil war; that would have been suicide. They planned an escape.
Led by a Matron of their old, forgotten faith, they executed a desperate, secret Exodus. They gathered what few supplies they could and fled, a small, brave band, migrating for years through the uncharted tunnels of the Underdark, seeking any path that led up. They were hunted, not just by Lolth's followers, but by the natural horrors of the deep.
Many died. But during this multi-year flight, children were born. These children—the first of the Vishani—were born in darkness, on the run, their only lullabies the whispered prayers of their parents that they might one day see the sun.
Around Year 5, the refugees finally broke the surface. They found themselves on a remote, violent, and utterly inhospitable island chain of active volcanoes. It was perfect. It was the last place in the world anyone, especially the Lolth-worshipping Drow of the Underdark, would ever look for them.
They made their new home in the interconnected network of empty, ancient lava tubes that ran beneath the ocean, connecting the islands. Here, in the dim, red light of the magma flows, they were safe. They began to build, working the stone with axe and magic, not for the glory of a spider-god, but for the simple survival of their families.
The "First Generation"—the children born on the journey or in the tubes—grew up in this strange, new world. They had never seen the Underdark. They had never seen Lolth, only heard the terrifying stories from their parents.
As this generation came of age, they had to make the ultimate choice. They were not bound by their parents' past-life experiences. They were free to leave, to explore the new "sunlit" world, or even to try and reconnect with the Drow of the Underdark.
They chose to stay. They consciously and willingly embraced a world without Lolth at its center. This choice, this "staying," was the true founding of the Vishani. They rejected Lolth not because of a past-life memory, but because they had built their own culture, a new, self-sufficient, and isolationist civilization, hidden in the heart of the volcanoes.