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The village of Aegis Watch is less a town and more a scar of civilization on the edge of the untamed Forsaken Demesne. It is built for survival, not comfort.
Imagine a wide, clear-cut patch of land, hacked from the dark, menacing forest. In the center stands the "Aegis," a windowless, squat keep of grey, river-stone, its edges sharp and functional. On its flat roof, you can see the massive, brass-and-crystal Aasimar Beacon, which glints in the sun.
Surrounding this keep is the first ring of defense: a 20-foot-high wall of sharpened, heavy logs, forming the inner palisade. This is where the 300 residents live, in sturdy, timber-framed longhouses built with defensible angles, their roofs covered in sod. Smoke rises from a communal smithy and a central mess hall.
Beyond this is the "killing ground," a 30-foot-wide, muddy, and clear-cut space.
The entire settlement is then encircled by the outer palisade, another massive wall of sharpened timber. The single, massive gate, reinforced with crude iron, faces northwest—back toward the safety of Kragensfort, and away from the dangers of the Demesne to the south. It is a grim, practical, and heavily defended outpost that feels more like a military camp than a home.
The Fortification: The village is not a peaceful, sprawling town. It is a large, military outpost, surrounded by a double-ringed timber palisade. The outer wall is a 20-foot-high barrier of sharpened, heavy logs, while the inner wall protects a central stone keep. The space between the two walls is a 30-foot "killing ground," clear-cut and visible from the watchtowers.
The Keep (The "Aegis"): At the center of the village is the "Aegis," a squat, ugly, and immensely thick blockhouse of gray stone, built by the original Aasimar veterans of Battalion 7. This keep serves as the local barracks for the county militia, the armory, and the emergency shelter for all the villagers.
Its most notable feature is the "Aasimar Beacon" on its roof: a large, brass-and-crystal relic from the Great War. When activated with a divine prayer, it sends a single, solid pillar of radiant light straight into the sky, a signal for aid that can be seen for a hundred miles, all the way back to Kragensfort.
The People & Atmosphere: The 300-or-so residents of Aegis Watch are not farmers; they are the direct descendants of the Aasimar soldiers who first "pacified" this land. They are a tough, vigilant, and insular people—trappers, scouts, bounty hunters, and rangers—who carry on their ancestors' duty. They are humans and half-elves, but many still bear the Aasimar legacy of their eyes, their determination, and their unyielding sense of duty.
Life here is hard. The "monsters" they hunt are not just wolves or goblins; they are fiendish remnants. Imp-packs, spined devils, and corrupted, hell-spawned beasts are a constant threat. The village bell is not a call to dinner; it is a call to arms, and every man and woman in Aegis Watch knows how to hold the line.