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The kingdom was named after its creator. It was built on a site that was found by the current ruler, Arwon Ilphelstacia. It is a kingdom built on the equalizing force of magic. There are many enchanted homes and areas that have been duplicated by various spellcasters for their own homes.
The current lead church of the kingdom, essentially the state religion, is of the faith of Senzyn. The leader of all the churches of Senzyn is the Grand Priestess Eran Sage. The organizes the kingdom's faithful to provide aid and arcane assistance to those who come to become citizens of the Kingdom. There are many other churches of Gods and Goddesses that have Magic as one of their purviews. Eisa was granted a church despite him not having magic as one of his purviews.
The kingdom has expanded beyond a single city to encompass several Cities and towns as well as many villages. Most of the citizens and immigrants to the kingdom all have some kind of magic that helps them perform their day to day duties.
Race Position (Communities): Completely Intermixed
Race Position (Segregation): Common Districts
Race Position (Rights): Primary & Secondary races are equal.
Languages: Elvish, Dwarvish, Common, and Draconic
Literacy: High among the middle and upper classes, Low among the lower class
Technology Level: Dark Ages
Industries \ Trades: Enchanted Items, Timber, Mining
Arms \ Equipment:
Government System: Autocratic Feudalism
Ruler(s): King Arwon Ilphelstacia
& Grand Priestess Eran Sage
Came to power by: Founding the city state
& Head of the state Church
Social Alignment: Lawful Neutral
Civilization Archetype: Persian
Settlement Type(s): Traditional cities, towns, and Villages
Settlement Population: 100 to 2,000 per settlement
Cultural Archetype: Renaissance
Rebelliousness: Low - Moderate
Brigandage: Moderate - Low
Here is the complete, four-part saga of the Founding of Arwonia.
The war against the Illithid threat in Year 82 was fought from the holy deck of the "Deliverance." This ship was a marvel, a divine spelljammer gifted by the goddess Saraheniel herself.
Its crew was just as remarkable. Led by the Aasimar Captain Taliaan Balthier Fireswill and his First Mate Sefina, the Aasimar crew had deserted the Army of the Astral Sea. They were veterans who had grown tired of delivering their compatriots to their deaths in pointless wars. Now, they operated as sanctioned rescuers, saving who they could.
This mission is why the Special Missions Platoon—including Lieutenant Eran Sage—worked with them. And it's why the ship currently hosted a diverse, high-stakes group of allies: Kushinata Krikerin, a human noble and cousin to the lost Owaji emperor; Wyte, another Aasimar; and a Cambion who called herself Xenoa.
As a gesture of repayment for the crew's service, Prince Arwon Ilphelstacia had decided to upgrade their spartan living quarters. He transformed a large, grim section of the hold into a pocket dimension mirroring a Magnificent Mansion. The moment the weary crew—Taliaan, Sefina, Kushinata—entered, they were met by unseen servants, ethereal music, and tables laden with fine food and wine. They wept with gratitude.
But Lieutenant Eran Sage, a devout Theurgist of Senzyn, found the display troubling. She and Arwon were arguing in the hold, surrounded by the impossible luxury.
"It is blasphemy to claim this as your own, Arwon," Eran insisted, her voice tight with piety. "This is clearly the work of Senzyn, answering our prayers for safety. You are simply the vessel he chose."
Arwon, who had already proven he could craft lesser magic items, was tired of her stubborn skepticism. "A vessel? Senzyn's work?" he scoffed, his trademark arrogance flaring. "Eran, you think this is divine? This is just... engineering."
To prove his point, Arwon raised his hand. "Watch."
He focused his will, and the very walls of the mansion expanded. A new wing of the room shimmered into existence before her eyes—new tables, new servants, the space itself growing larger.
Eran was dumbfounded. Her mouth opened, but no sound came out. Her entire understanding of the divine order—what gods could do versus what mortals could do—was shattered in an instant. In that moment of complete, stunned silence, Arwon, seeing his victory and driven by his cocky, arrogant nature, leaned in and "stole a kiss."
The shock of it—the kiss, the magic, the revelation—was overwhelming. Eran, in her absolute devotion to Senzyn, had never even had a lover. And in one afternoon, this, son of an elf, had just proven he could casually replicate the power of the gods themselves. It was the moment her hatred for his arrogance began to melt into something new.
The war against the Sundered Isle's Illithid threat was eventually contained. The "Deliverance," having served its purpose, was now also the divine spelljammer Arwon and his party used to secure their personal fortunes—namely, their shares of a defeated ancient dragon's hoard. Prince Arwon Ilphelstacia and Lieutenant Eran Sage returned to Astra, not just as heroes, but as two of the wealthiest individuals in the world.
They had also, in the months since the Deliverance, undertaken a new, secret quest. They had located the invisible Tower of Light. Together, they braved the shifting, magical Dungeon of Fire that surrounded it. They did not bypass it with brute force, but with sheer intellect, solving its arcane puzzles. They reached the center and were both accepted by the Ring of Power—a force more ancient than the gods. The trial was grueling—Eran had suffered a bout of unexplained sickness throughout—but they emerged as two of the newest Celestial Knights in the world.
They stood together before Arwon's mother, Queen Saeline, and his stepfather, Anthwun Amalo, in the grand court of the White Palace. They were no longer just a prince and a lieutenant; they were two empowered Celestial Knights, equals in power, purpose, and wealth.
"Mother, Anthwun," Arwon began, his tone respectful but firm, pointedly avoiding the formal title of "Ghale." He took Eran's hand. "I have two announcements. First, Eran and I are married."
Queen Saeline's face was unreadable, but Anthwun smiled faintly. This was not a political match, but one forged in the fires of war—a bond he, as a former adventurer, could understand.
"Second," Arwon continued, "our research and our lives require... latitude. My power has outgrown Astra's walls. We are asking for your blessing to build a new kingdom. A sister-state, far from here, in the defensible valleys to the west. A place for magic."
Anthwun, the pragmatist, immediately saw the logistical flaw. "A noble goal, Arwon. But a city? You will drain our quarries, our forges, our timber reserves. The Council will never approve such a logistical strain on Astra's resources."
"It will not be a strain, Anthwun," Arwon said simply. "It will be a purchase. We will be Astra's single largest customer."
Anthwun raised an eyebrow. "With what? Your royal allowance?"
Arwon smiled, that trademark, arrogant-yet-confident smile Eran had come to know. "With this."
He unfastened a simple, folded piece of black cloth from his belt—a Portable Hole he had created. He opened it and laid its 10-foot-wide circular opening on the marble floor. "Step-father, would you care to see the advance payment?"
Ghale Anthwun Amalo, a Fey King who had seen the wonders of the First World, peered into the darkness. He was looking at a 10-foot-deep extradimensional space, packed to the absolute brim with platinum bars, flawless diamonds, and ancient, priceless gems from the dragon's hoard. It was an infusion of wealth worth roughly 1.5 million gold pieces.
"That," Arwon said, his voice now quiet and serious, "is the advance payment for the materials. My full share is... considerably more. All I ask in return is an open trade agreement. Can you ensure the Council will ratify it?"
Anthwun was silent for a long moment, the sheer scale of his stepson's resources sinking in. This was not a prince asking for help. This was a world power making an offer.
He looked at Saeline, then back at Arwon. A slow, impressed smile spread across his face. "The Council will ratify it," Anthwun said, his voice full of new respect. "I'll see to it myself."
"Then that," Arwon replied, gesturing to the open Portable Hole on the floor, "is Astra's."
He and Eran then turned and departed the court, leaving the impossible payment sitting on the marble floor.
In Year 84, Arwon and Eran, now married and funded by their vast personal wealth, traveled to a remote, unnamed valley far to the west, nestled in a perfect ring of protective mountains. It was the ideal, defensible location for their great magical project.
They stood in the center of the empty, untamed valley. It was silent, save for the wind. Arwon, ever the pragmatist, looked at the raw, untamed land. "It will take us a century, my love. Just the two of us."
"No, it won't," Eran smiled.
As a Theurgist Wizard, Eran's power was not just her own; it was a channel for the divine. She knelt, placing her hands on the valley floor, and prayed. She did not pray for a miracle; she prayed for a patron.
A presence answered. The air grew still, the wind died, and the sound of a thousand gears turning in perfect, harmonious synchronicity filled the valley. A being of pure, divine artifice, Senzyn, the Grand God of the Forge, manifested before them.
His "voice" was not a sound, but a chord of a thousand thoughts projecting directly into their minds. His divine gaze registered Eran.
<MY THEURGIST.>
Then, Senzyn's gaze turned to Arwon. There was a long, analytical pause, as if the god was processing a foreign, complex equation.
<...AND YOU. YOUR MIND IS A... NOVEL CONSTRUCT. YOU WISH TO BUILD A CITY OF PURE MAGIC.>
Arwon bowed his head slightly, not in fear, but in respect. "To clarify, Grand God, we wish to build a sanctuary for knowledge. A place to create, safely."
<A NOBLE GOAL,> Senzyn replied. The God of Artifice was intrigued. <I WILL HELP YOU CRAFT THE PERMANENCE SPELLS. IT IS A WORTHY FEAT OF ENGINEERING. AND I WILL MAKE SURE... WORD SPREADS.>
The founding of Arwonia was a 10-year arcane construction project. It began in Year 84 with just two people. Arwon, with his unique, alien genius for arcane engineering, and Eran, with Senzyn's divine guidance, began to weave the permanent, foundational spells for the city.
The work was grueling. Five months into the project, Eran, who had been suffering from bouts of exhaustion and sickness ever since the "Dungeon of Fire" trial, found her symptoms worsening. It was only then, as they began to notice the physical changes, that they discovered the truth, as "most medieval peoples" do: the sickness during the trials had not been a curse, but a sign. She was pregnant.
This news, coming just as their great work began, was seen as a profound blessing. Their son, Orthius, was born in the valley, in a temporary structure protected by divine wards. The birth itself was a miracle: the infant, having been imbued with the ancient power of the Ring of Power in utero while Eran completed her trials, was born a Celestial Knight. This event was seen as the ultimate blessing on their new, magical kingdom.
In Year 86, as Senzyn had promised, "word spread." The first "pilgrims" arrived. A trio of wizards from Tayon, having heard Senzyn's "rumor" of a place where magic was the law, not just a tool, came seeking it. They found Arwon, Eran, and their god-touched son in the valley, and immediately pledged their arcane power to the project.
The construction now accelerated geometrically. What would have taken Arwon and Eran a century by themselves took the rapidly-growing magical collective only a decade. They were not building with the stone and timber bought from Astra; they were building with pure, woven magic, creating structures that "denied engineering."
The Arwonian College of Arts was the first priority, its libraries and research labs built before the city walls.
Wizards flocked to the valley, each adding their specialty. A master of Evocation would spend a month carving a river with Wall of Force. A Diviner would map the foundations.
Arcanus, the magnificent capital, rose from the valley floor.
In Year 94, the city was complete, though still sparsely populated (ready for 25,000, but only holding a fraction of that). The great Transport Circle was activated. As a final capstone, Arwon, Eran, and the new "Council of Mages" pooled their power and cast the final, great ritual. A massive section of the city, the new royal fortress, tore free from the ground and rose into the sky. Senzynia, the floating capital, was born.
The Kingdom of Arwonia was founded. Arwon was its King, Eran Sage its Grand Priestess, and their son, Orthius, its firstborn, Ring-touched hero. To this day, Senzyn still appears in the Church, partially to guide his faithful, but mostly to marvel at Arwon, the one mortal who consistently solves arcane problems in a way the god himself can only describe as "divinely elegant."
The "Decade of Construction" was a success. By Year 94, Arcanus and the floating capital, Senzynia, were complete. They were marvels of arcane engineering, built with magic, Astra's raw materials, and an enormous amount of Arwon's dragon-hoard gold.
But King Arwon, a pragmatist, saw the flaw in his new kingdom: it was a "consumer state." It produced nothing. It was a massive, magical university that imported all of its food, timber, and metal, paying for it with a finite pile of treasure. This was unsustainable.
Arwonia, Arwon decided, needed to produce.
Arwon summoned the newly-formed Council of Mages (the leaders of the Arwonian College of the Arts). He gave them their first, great post-founding task: "Find our resources."
The College, eager to prove its worth (and secure future funding), mobilized. Diviners, Transmuters, and Artificers spent a year prospecting the kingdom's mountain ranges. They returned with incredible news: the mountains were not barren. They were packed with some of the finest, most magically-attuned marble, granite, and crystal in the world.
Arwonia now had a resource, but no way to move it. They had no roads, and building them through the mountains would take centuries.
Arwon and the Council of Mages developed the solution: "long duration Levitate spells." They didn't need roads. They created "arcane sky-ways." A single, high-level wizard could levitate dozens of multi-ton blocks of quarried stone and "float" them in a "sky-train" from the mountains to Arcanus, and from Arcanus to the wider world (like the Bay of Rebirth) for export.
This new, magical industry created a new political problem: who would run it?
Arwon, the son of an autocrat, had no love for Astra's "old blood" nobility. He decided to create a new nobility based on merit and industry, not blood.
He granted the first charter for a massive new marble quarry. The wizard who invented the new Levitate spell was named the first Baron of Stonesky, tasked with running the quarry and the "work town" of miners and wizards that sprung up around it.
He then appointed one of his most trusted adventuring companions as the first Count of Cloudrest, tasking him with governing the entire county (the territory containing the barony) and keeping its sky-ways safe from wild griffons or fiends.
This was the birth of Arwonia's modern government: Counts who govern land, and Barons who run the industries within it.
Arwon's system was a massive success, but it created a new, worse problem: the Council of Mages.
The Speakers of the Council, now responsible for the kingdom's entire magical economy, had become impossibly arrogant. They believed they were the true rulers of Arwonia, not the Counts. They began to see King Arwon as a distraction, constantly bringing him petty, "royal complaints" about funding, inter-school rivalries, and resource allocation.
Arwon, a genius who despised bureaucracy, grew tired of it. He realized he needed a "buffer." He needed an administrator who was smarter, colder, and more organized than his entire Council.
He found him on the continent of K'thari: an "excellent administrator" named Iccasash Vorrash.
Arwon "poached" him, offering him an irresistible salary and a unique title: Baron of Arcanus. Vorrash was given two jobs: 1) Run the day-to-day operations of the city, Arcanus. 2) Act as the Chancellor of the College.
Arwon made the new hierarchy very clear to the mages: "The Speakers will no longer bring their issues to me. You will take them to Baron Vorrash."
To this day, Baron Vorrash considers managing the arrogant, bickering Council of Mages the "worst part of his job," but the pay is excellent.
With Baron Vorrash now handling the daily, bureaucratic grind of the College, King Arwon was free to pursue his true passions: his wife, Eran Sage, and Magic itself.
He was not a king who sat on a throne; he was an archmage who lived in a laboratory. His passion was for creation—teaching new students, inventing new spells, and crafting magic items. He created legendary weapons for his family and adventuring companions, but his real joy came from inventing utility items for the common people, items that would revolutionize daily life.
(His first attempt, the "Self-Heating Pot," was a famous disaster, as the unstable rune-work caused the stews inside to heat too quickly and violently explode. His second, improved invention, the "Self-Heating Pan," was a runaway success.)
This passion for innovation is what created Arwonia's unique economy. Arwon didn't want to run an economy, but his inventions became one.
To manage the commercialization of these new spells and items (like the "Levitate Sky-Trains" and the "Self-Heating Pan"), Arwon established his "magic-capitalist" state:
Income Tax: He collects taxes from the income generated by the merchants and Barons, not by seizing their grain.
The "Rate Sheet": He established a kingdom-wide "rate sheet" for all magical services. This document clearly defines what a wizard can charge for a Levitate shipment, what percentage the College gets (for research), what percentage the wizard's School of Magic gets (for operations), and what the wizard personally keeps.
This system ensures that the College is entirely self-funding, its "senior students and instructors working constantly to cover their own costs," and that every merchant, Baron, Count, and wizard in the kingdom is incentivized to be profitable. Arwon gets his taxes, the College gets its funding, and he is free to return to his lab to work on his next great invention.
Philosophy: "Hold until Magic arrives."
Arwonia does not have a standing army in the traditional sense. It relies on a three-tiered system of Automated Defense, Citizen Militias, and Elite Response.
The streets of Arcanus are secured by Stone Golems (quarried in Stonesky, animated by the College). They do not patrol; they wait.
The Dispatch System: Each Golem station acts as a public emergency beacon. They are activated by verbal triggers from citizens (e.g., "I need help with [Crime]"). Upon hearing the summons, the nearest Golems animate and follow the summoner to the issue.
The Protocol: They are programmed to de-escalate or detain. Once a threat is neutralized, they transport the detainee back to their station, which is equipped with a secure Holding Pen.
The Monitoring: The Golems are linked via Sending Stones to the Baron's administrative office. They automatically report status updates ("Deployed," "Detaining," "Resetting"). Baron Vorrash assigns a team of clerks to monitor these reports 24/7, dispatching human investigators only when necessary.
Because the population is mostly "first-generation immigrants" and magic takes time to deploy, the common defense falls to the citizens.
The Commander: Prince Royal Orthius is responsible for this tier. He travels from Greenbough to Tidesinger, training the local farmers and artisans.
The Tactic: He does not train them to win wars. He trains them to "Hold for 20 Minutes." Their duty is to form a shield wall, barricade the doors, and survive just long enough for the Battlemages or the Prince himself to arrive.
When the threat is too great for Golems or Militia, the Crown deploys its specialists.
The Sword (Valeriana): She is the proactive hunter. She patrols the borders and the wild places, killing monsters before they can threaten the towns.
The Scholar (Princess Mintrys): Unlike her siblings, Mintrys is not yet a government official; she is a student prodigy at the College. Her ambition is to become the Royal Cartographer. She prepares to enter the deep, unmapped mountains of the kingdom. Her Onomancy is vital not for policing, but for Exploration—she can extract the True Names of ancient beasts or spirits hiding in the peaks, identifying threats before they strike.
The Wings: The Royal Stables provide aerial transport for these specialists to reach any point in the kingdom rapidly.