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That's what being a demigod was all about, not quite belonging in the mortal world or on the Outer Plane but trying to make peace with both sides of their nature.
Demigods look like members of their mortal lineage, although they tend to have more ideal bodies due to their godly parentage, epitomizing the height of their mortal species and usually have traits carried from their godly parent. This can range from simple physical characteristics such as common eye or hair color; similar facial shape or voice. However, the biggest giveaway of their divine origin is the bright red, almost golden colored blood that runs through their veins that resembles a godly ichor.
While most people exist complacently somewhere between good and evil, content to putter along in their dull lives exhibiting neither great heroism nor dastardly villainy, a demigod is never ordinary to anything more than passing observation. They may indeed go many years at a time without doing anything noteworthy, but they infallibly either prove themselves the most selfless and noble of saints or the most depraved and demonic of persons. Being as they have a far greater capacity for good or ill than mortals, there is ultimately little in way of grey about their personalities.
There are few who can understand the strange dynamic a demigod has with their godly parent so for a demigod to seek out others of its kind is not uncommon despite the uniqueness of their kind. However, of all the races that exist within the world, the aasimar are a people whom demigods feel the greatest connection towards. Their celestial origins along with this shared sense of conflicted purpose cause them to be largely understanding of each other and as such demigods feel the greatest sense of community in these societies. A sense that often becomes lost to them in their early teens when they begin to manifest their divine powers.
For as long there have been gods, there have been the half-blood children of them. Though often the result of a direct union of a deity and a mortal, however, different circumstance may cause a demigod to be born in another way. Demigods often grow to become great heroes or terrible villains. The tales of individual demigods are told in legend, that is their history. Such legends are Achilles, the hero of the great Trojan war, the famed Heracles and his many exploits, Karna, the son of the Sun god Surya, Bragi, son of Odin and so on. Each forged a legend of themselves through their great and not so great deeds and it is by the legends they live on.
In the way, a cleric has a connection to his or her deity a demigod has that same connection with a more personal touch. Whereas a god may be distant from their cleric only giving them occasional pushes in the right direction, a god may appear before their child in a more direct fashion to grant insights into their quests and may even perform miracles the demigod wouldn't be able to themselves. However, while there are demigods that are close enough to their godly parents to request such things there are demigods who despise or even hate their parents as well as those whose godly parents haven't even acknowledged the divine blood that courses through them. Normally the first meeting of a demigod and their parent sets the tone for the relationship and it is up to your Dungeon Master to determine the nature of the relationship. Your Dungeon Master may roll on the Parentage Table instead if they wish.
Parentage Table
d20
First Encounter
Example Encounter
1
You did something that violated your parents' dogma and they reacted angrily.
Asger, son of Thor, used his gift of strength to murder an innocent man. As his body dropped to the floor a bolt of lightning from the heavens hit him perfectly, not enough to kill him but enough to scar him physically and emotionally, the anger, knowledge, and disappointment of his father flowing through him.
2-5
Your parent has never acknowledged you and you found out about their existence and your connection to them in some other way.
While wondering the forest, Penelope, daughter of Pan, found herself surrounded by pixies who whispered and teased the secret of her father to her as they braided and decorated the shocked girl with the fauna of the forest.
6-9
You were protected or saved in some minor way by your parent, but otherwise you were not acknowledged up until that point.
Nina, daughter of Sobek, fell into the crocodile-infested waters, struggling to get out he found himself surrounded by the beasts and in their eyes, a golden iris met his and he knew he was safe, as their snaps and croaks joined together his mind was filled with the truth of his parentage.
10-12
Your parent sent some form of messenger to you to tell you of your parentage.
Nico, son of Kelevmor, stood over the corpse of his uncle, the grieving faces of his family stood around him and just before you could turn to leave, everything around him seems to stop and his uncles corpse spoke, frozen in shock Nico listened as the spirit spoke of the task it has been given and of Nico's connection to the Judge of the Damned, Kelevmor.
13-15
Your parent appeared before you in some sort of dream or vision.
Amar, son of Oghma, walked and wondered the halls of the library, reading the spines of books as he passed them hoping to find something to sate his desire for knowledge and there, much to his want, was a title that made him stop in his tracks, "Amar: Something to get you thinking beyond this little library". Amer, naturally curious, picked up the book and when he opened it he found himself elsewhere, floating above a scene watching how Oghma, God of Knowledge and his mother met and just like the book promised his mind was opened.
16-17
Your parent publicly claimed you in some way.
Vali, son of Tyr, walked into his temple, a sacrifice over his back, the head of an evil witch that had haunted his village for years. As his placed the head in the center of a flaming braiser and kneeled before it in prayer, a bright beam of light shone down through the temple onto him and a booming voice echoed through the minds of all who were there, "I, Tyr, God of justice, claim you, Vali, son of mine, go forward and punish the wrong-doers, and further the teachings of law and good within the world for I am with you." With each word spoken, a memory was imparted, knowledge of the good, the bad and what made him special to Tyr and it when then that Vali knew what he must do.
18-19
You parent walked among the masses and directly introduced themselves.
Aella, daughter of Artemis, lined her shot up against the practice marker, landing it dead center. She turned to her head at the sound of another bow being drawn and in her view she saw a woman of a familiar beauty shoot her arrow at the furthest of markers and land right in the center. The woman turned to her and introduced herself as her mother.
20
Your godly parent and your mortal parent still see each other.
Linos, son of Hestia, ascended the infinite staircase that had to been revealed to him so many moons ago. His destination? The Seven Heavens of Mount Celestia. Going over to his mothers was always such a hassle but he knew better then to make the goddess of home and family cry, and even if there were twice as many steps he would climb them all the same to see that perfect ageless smile of hers. He's been doing this since he was young after all but he wonders about how old his father is getting. If only she didn't have to follow Zeus's ridiculous laws she could see him again before he passes but maybe there is something a demigod can do to make that happen he thought to himself as he climbed the last step, taking in the pristine beauty that is the summit.
Many beings including yourself have a connection to the celestial realm your godly parent makes their home. Particular beings or creatures can tell of the connection you and they both possess, most the time these are celestial, fey, fiends or other creatures like a medusa or minotaur and their relationships with the divine will normally affect their relationship with you. For example, a celestial being that comes across you may react to you in a variety of ways given the deity that created them. They may see you like an angelic guide sees an aasimar and approach you with an interest, driven by a sense of responsibility or they may assist you in some minor way to allow you to continue to forge your own path while also gaining favor from your godly parent. However, on the other side of the coin, they may react violently to your presence as not all demigods are the spawn of good-aligned deity's and seek to smite you or deal with you in some other way. Fiends may try to use or trick you as part of an attempt to gain more power. Fey may find you simply be too interesting to pass up and mischievously follow you from place to place.
Many beings including yourself have a connection to the celestial realm your godly parent makes their home. Particular beings or creatures can tell of the connection you and they both possess, most the time these are celestial, fey, fiends or other creatures like a medusa or minotaur and their relationships with the divine will normally affect their relationship with you. For example, a celestial being that comes across you may react to you in a variety of ways given the deity that created them. They may see you like an angelic guide sees an aasimar and approach you with an interest, driven by a sense of responsibility or they may assist you in some minor way to allow you to continue to forge your own path while also gaining favor from your godly parent. However, on the other side of the coin, they may react violently to your presence as not all demigods are the spawn of good-aligned deity's and seek to smite you or deal with you in some other way. Fiends may try to use or trick you as part of an attempt to gain more power. Fey may find you simply be too interesting to pass up and mischievously follow you from place to place.
The offspring of a god and a mortal, a hero of days, a Demigod.
Ability Score Increase. Your ability scores increase depending on your godly parents Divine Domain.
Age. Demigods reach physical maturity in their late teens and live for the life expectancy of their mortal parent's race naturally, showing no signs of age. When they reach the age their mortal parent would expect to die they continue to live on sustained directly by their godly parent or if their godly parent does not wish to they may sustain themselves through gaining their own renown and worship.
Alignment. Demigods are as varied as their mortal and godly parents, although they always feel a strong inclination towards the alignment of their godly parent.
Size. Demigods vary in height and built due to their humanoid parents coming from a variety of races, however, they always appear within the taller ranges and stronger builds of their mortal sides race. Regardless of your position in that range or your parent's race, your size is Medium.
Speed. Your base walking speed is 30 feet.
Fated. The threads of fates unravel and tie themselves anew for a demigod. When you roll a 1 on an attack roll, ability check, or saving throw, you can re-roll the die and must use the new roll.
Deific Tell. Your connection to the divine is strong and its strength gives you away to others. Creatures with the celestial, fey or fiend creature type as well as creatures with a divine connection know you are a demigod. A successful Intelligence (Religion) check can be done against your Charisma (Deception) check to discern who your godly parent is. In addition, if you are of a divine class such as cleric, you must choose the domain of your godly parent.
Divine Domain. You are innately better than others in areas pertaining to your godly parent's divine domain. Choose an option from the Divine Domain Ability Score Increases that pertains to your godly parent's domain.
Divine Portfolio. Your godly parent has dominion over a specific portfolio. Choose an option from the Divine Portfolio Traits that pertains to your parent's divine domain. This must be the same as the option you picked for your divine domain trait.
Godly Parentage. Unswerving of will and unassailable of mind, you have advantage on saving throws against being charmed and frightened. In addition, you cannot be aged magically.
Mortal Parentage. Even though it is your godly parent that makes you special, you still have a mortal parent. While you don't receive any of the racial traits that your mortal parent has. Your mortal parent must be humanoid and you physically resemble that race in its most epitomized form.
Portfolio Sense. Demigods have a limited ability to sense events involving their portfolios. You automatically sense notable events and minor events within 5 miles that involves your portfolio. When a demigod senses an event, it merely knows that the event is occurring and where it is. The demigod receives no sensory information about the event. For example, if a demigod of the nature portfolio was within 5 miles of a forest fire it would become aware of it and where it is happening. If it was 10 miles away it wouldn't have any idea but if that forest fire broke the seal on an ancient evil that their godly parent or some other nature god locked away you would become aware of it as well as the location of the site.
Languages. You can speak, read and write Common and all demigods have the innate ability to speak, read and write Celestial. Whether they discover this by meeting an angel or when a traveling aasimar got a peek at their scribbles as a child is, it is ultimately up to you. Celestial as a language sounds like a heavenly choir when spoken, and is written with a grace and fluidity that no mortal language has replicated.
Your ability scores increase based on the Divine Domain of your godly parent. If your godly parent has more then one Divine Domain then pick one of those they have to be aligned with. The domains are Death, Knowledge, Life, Light, Nature, Tempest, Trickery, or War.
Arcana Your Intelligence score increases by 2, and your Charisma score increases by 1.
City Your Dexterity score increases by 2, and your Charisma score increases by 1.
Death: Your Constitution score increases by 2, and your Intelligence score increases by 1.
Entropy Your Intelligence score increases by 2, and your Dexterity score increases by 1.
Forge: Your Intelligence score increases by 2, and your Constitution score increases by 1.
Grave: Your Constitution score increases by 2, and your Strength score increases by 1.
Knowledge: Your Intelligence score increases by 2, and your Wisdom score increases by 1.
Life: Your Constitution score increases by 2, and your Charisma score increases by 1.
Light: Your Charisma score increases by 2, and your Dexterity score increases by 1.
Nature: Your Wisdom score increases by 2, and your Intelligence score increases by 1.
Order Your Strength score increases by 2, and your Intelligence score increases by 1.
Peace Your Charisma score increases by 2, and your Wisdom score increases by 1.
Protection Your Constitution score increases by 2, and your Wisdom score increases by 1.
Tempest: Your Charisma score increases by 2, and your Strength score increases by 1.
Trickery: Your Dexterity score increases by 2, and your Intelligence score increases by 1.
Twilight Your Charisma score increases by 2, and your Intelligence score increases by 1.
Unity Your Charisma score increases by 2, and your Constitution score increases by 1.
War: Your Strength score increases by 2, and your Constitution score increases by 1.
Source: D&D Wiki