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You can pick one of the traits below provided you meet the divine domain prerequisite.
[Divine Portfolio - Arcane Disruption], Prerequisites: Demigod (Entropy), As an action, you conjure an aura of disruptive energy that radiates from you in a 15-foot radius. The aura lasts until the end of your next turn, and moves with you, centered on you. While inside the aura, any creature that attempts to cast a spell must first succeed on a Constitution saving throw. If they fail the save, their spell fails to cast and the spell slot is wasted. Once you use this ability it cannot be used again until you complete a long rest.
[Divine Portfolio - Arcanist], Prerequisites: Demigod (Arcana), Proficiency: Arcana, You are proficient in the Arcana skill and whenever you make an Intelligence (Arcana) check related to magic, you add double your proficiency bonus to the check, instead of your normal proficiency bonus.
[Divine Portfolio - Calculated Defence], Prerequisites: Demigod (Knowledge), You analyze your environment and your opponents every move knowing their movements and actions sometimes before even they do. You can use your Intelligence score in place of your Strength, Dexterity or Constitution score when you are forced to make a Strength, Dexterity or Constitution saving throw.
[Divine Portfolio - Call of Inaction], Prerequisites: Demigod (Trickery), Your words have a certain magic to them if toned right. If you spend 1 minute conversing with a creature, you can attempt to seed it with overwhelming ennui. At the end of the minute, you can use an action to force the creature to make a Wisdom saving throw. The save automatically succeeds if the target is immune to being charmed. On a failed save, it sits and is incapacitated for 10 minutes. This effect immediately ends if the target or any ally it can see is attacked or takes damage. On a successful save, the creature is unaffected and has no inkling of your attempt to bend its will. Charisma is your spellcasting ability for this trait.
[Divine Portfolio - Call of Violence], Prerequisites: Demigod (Trickery), Your words have a certain magic to them if toned right. If you spend 1 minute conversing with a creature, you can attempt to leave a simmering violence in its mind. At the end of the minute, you can use an action to force the creature to make a Wisdom saving throw to resist feeling violent urges against one creature you describe to it or name. The save automatically succeeds if the target is immune to being charmed. On a failed save, the target attacks the chosen creature if it sees that creature before 10 minutes ends, using weapons or spells against a creature it was already hostile toward or unarmed strikes against an ally or a creature it was neutral toward. Once the fight starts, it continues to attack for a minute before this effect ends. This effect immediately ends if the target or any ally it can see is attacked or takes damage from any creature other than the one it has been incited against. On a successful save, the creature is unaffected and has no inkling of your attempt to bend its will. Charisma is your spellcasting ability for this trait.
[Divine Portfolio - Death Magic], Prerequisites: Demigod (Death), The magic of necromancy. You know the toll the dead[1] cantrip. When you reach 3rd level, you can cast the false life spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the ray of enfeeblement spell once and need to finish a long rest before you can cast it again. Intelligence is your spellcasting ability for these spells.
[Divine Portfolio - Death Resistance], Prerequisites: Demigod (Life) or Demigod (Death) or Demigod (Entropy), Your divine power pushes your body to continue living. You have advantage on death saving throws and you know one cantrip of your choice from the cleric spell list. Charisma is your spellcasting ability for it.
[Divine Portfolio - Defier], Prerequisites: Demigod (Death), If you drop to 0 hit points but are not killed outright, you may continue to fight as normal, rollings death saves as normal. You regain the ability to do this when you complete a long rest. In addition, if you are stabilized at 0 hit points you may regain 1 hit point and become conscious.
[Divine Portfolio - Disruption Magic], Prerequisites: Demigod (Entropy), The magic of entropy flows through you. You know the Toll the Dead cantrip. When you reach 3rd level, you can cast the Inflict Wounds spell once as a 1st level spell and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the Spiritual Weapon spell once and need to finish a long rest before you can cast it again. Intelligence is your spellcasting ability for these spells.
[Divine Portfolio - Divine Awareness], Prerequisites: Demigod, The world tells you all its secrets and reveals every deception. You can sense all creatures within 10 feet of you and know if any of those creatures tells you a lie.
[Divine Portfolio - Ebb Out Life], Prerequisites: Demigod (Life), You touch can save the lives of others and even cause wounds and injuries to heal instantly. You know the spare the dying cantrip. In addition, when you cast this spell you may heal the target creature for 2d8 plus your Charisma modifier. This healing only applies if the target of the spell has 0 hit points and you must complete a long rest before you can heal with this cantrip this way again.
[Divine Portfolio - Enchanting], Prerequisites: Demigod (Light), You have an enchanting beauty to you. If you spend 1 minute conversing with a creature, you can attempt to seed it with overwhelming love. At the end of the minute, you can use an action to force the creature to make a Wisdom saving throw. The save automatically succeeds if the target is immune to being charmed. On a failed save, the target is charmed by you for 10 minutes. This effect immediately ends if the target or any ally it can see is attacked or takes damage. On a successful save, the creature is unaffected and has no inkling of your attempt to bend its will. Charisma is your spellcasting ability for this trait.
[Divine Portfolio - Enchanting Magic], Prerequisites: Demigod (Light), You know the friends cantrip. When you reach 3rd level, you can cast the charm person spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the suggestion spell once and need to finish a long rest before you can cast it again. Charisma is your spellcasting ability for these spells.
[Divine Portfolio - Entropy Magic], Prerequisites: Demigod (Entropy), The magic of entropy flows through you. You know the Guidance cantrip. When you reach 3rd level, you can cast the spell Detect Magic without expending a spell slot. When you reach 5th level, you can also cast the Gentle Repose spell once and need to finish a long rest before you can cast it again. Intelligence is your spellcasting ability for these spells.
[Divine Portfolio - Environmental Adapt], Prerequisites: Demigod, Your body is more resilient than most. You’re acclimated to high altitudes, including elevations above 20,000 feet. You're also naturally adapt to all extreme environments, as described in chapter 5 of the Dungeon Master’s Guide.
[Divine Portfolio - Eyes Of The Night], Prerequisites: Demigod (Twilight), You can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.
As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can't do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.
[Divine Portfolio - Forestborne], Prerequisites: Demigod (Nature), You were born to the forest and you know it better than anyone. You have proficiency in the Nature skill and whenever you make an Intelligence (Nature) check while in a natural environment, you add double your proficiency bonus to the check, instead of your normal proficiency bonus. In addition, you can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
[Divine Portfolio - Forge Magic], Prerequisites: Demigod (Forge), Magic to help any forge master practice his craft. You know the mending cantrip. When you reach 3rd level, you can cast the create and destroy water[3] spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the heat metal spell once and need to finish a long rest before you can cast it again. Intelligence is your spellcasting ability for these spells.
[Divine Portfolio - Forge Mastery], Prerequisites: Demigod (Forge), The will to craft to create was forged in your mind along with the skills to do so. You gain proficiency with smith's tools and add double your proficiency bonus to checks made with them, instead of your normal proficiency bonus. In addition, whenever you make an Intelligence (History) check related to forged equipment, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
[Divine Portfolio - Forgeborne], Prerequisites: Demigod (Forge), Your body is tempered by the warmth of the forge and instinctively knows how to use its productions. You are proficient with the light hammer, mace, maul and warhammer. Your speed is not reduced by wearing heavy armor. In addition, you’re acclimated to Extreme Heat, as described in chapter 5 of the Dungeon Master’s Guide.
[Divine Portfolio - Godly Endurance], Prerequisites: Demigod (Life), Demigod (Tempest) or Demigod (War), A wound thought fatal is but a flesh wound to you. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. When you do this you gain temporary hit points equal to 1d8 + your Constitution modifier. You can’t use this feature again until you finish a long rest
[Divine Portfolio - Grave Magic], Prerequisites: Demigod (Grave), Magic that would assist any believer in putting to rest the undead. You know the chill touch cantrip. When you reach 3rd level, you can cast the protection from evil and good spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the gentle repose spell once and need to finish a long rest before you can cast it again. Intelligence is your spellcasting ability for these spells.
[Divine Portfolio - Heart of a Hero], Prerequisites: Demigod, You can cast the heroism spell on yourself once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Charisma is your spellcasting ability for this spell.
[Divine Portfolio - Heart of the Forge], Prerequisites: Demigod (Forge), Your chest burns with a fierce heat found in the heart of any forge. You have resistance to fire and cold damage. In addition, you know the produce flame cantrip. Intelligence is your spellcasting ability for it.
[Divine Portfolio - Higher Ability Scores], Prerequisites: Demigod, An aspect of your form has been enhanced beyond what is capable of a normal race. Instead of gaining an increase of 2 to your primary racial ability score you gain an increase of 3. This cannot increase your chosen ability score above 20.
[Divine Portfolio - Innate Focus], Prerequisites: Demigod (Arcana), Your body is a natural conduit for magical energy. You are considered the arcane focus when you cast spells and you know one cantrip of your choice from the sorcerer spell list. Charisma is your spellcasting ability for this spell.
[Divine Portfolio - Law Magic] Prerequisites: Demigod (Order), You know the Thaumaturgy cantrip. When you reach 3rd level, you can cast the Command spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the Zone of Truth spell once and need to finish a long rest before you can cast it again. Charisma is your spellcasting ability for these spells.
[Divine Portfolio - Life Drinker], Prerequisites: Demigod (Grave), Life given to those who would squander it and cause suffering is better put to use by you. At 3rd level, you can cast the vampiric touch spell once with this trait, and you regain the ability to cast it this way when you finish a long rest.
Shroud. As an action, you can syphon energy from your gods plane of death to bolstering yourself with a necromantic vail of life, you gain a number of temporary hit points equal to 10 + your level for 1 hour or until they are depleted. You regain the ability to do this when you finish a long rest.
[Divine Portfolio - Life Magic], Prerequisites: Demigod (Life), The magic to both preserve and guide life. You know the guidance cantrip. When you reach 3rd level, you can cast the healing word spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the prayer of healing spell once and need to finish a long rest before you can cast it again. Charisma is your spellcasting ability for these spells.
[Divine Portfolio - Light Bringer], Prerequisites: Demigod (Light), The night is darkest just before the dawn. At 3rd level, you can cast the daylight spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest.
[Divine Portfolio - Light Footed], Prerequisites: Demigod (Trickery), The slightest let up of ones attack against you is enough for you to recover and begin again. You can take the Disengage action as a bonus action, and when you do so you can expand a Hit Die to regain hit points.
[Divine Portfolio - Light Magic], Prerequisites: Demigod (Light), The light of the sun flows from you. You know the word of radiance cantrip. When you reach 3rd level, you can cast the burning hands spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the flaming sphere spell once and need to finish a long rest before you can cast it again. Charisma is your spellcasting ability for these spells.
[Divine Portfolio - Lightning Bringer], Prerequisites: Demigod (Tempest), You may call forward the destructive wrath of a storm in the form of lightning. You can cast the call lightning spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Charisma is your spellcasting ability for this spell. When you cast this spell it deals 1d10 lightning damage instead of 3d10. At 3rd level, this increases to 2d10 and at 5th level, you may cast the spell as normal.
[Divine Portfolio - Lore Magic], Prerequisites: Demigod (Knowledge), The magic needed to gain the information every seeker of knowledge searches for. You know the message cantrip. When you reach 3rd level, you can cast the identify spell once, requiring no material components, and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the detect thoughts spell once and need to finish a long rest before you can cast it again. Intelligence is your spellcasting ability for these spells.
[Divine Portfolio - Magic Initiate], Prerequisites: Demigod (Arcana), You know one cantrip of your choice from the wizard spell list. When you reach 3rd level, you can pick one spell of your choice from the wizard spell list and cast it once. When you reach 5th level, you can also cast the heat metal spell once and need to finish a long rest before you can cast it again. When you cast either of these spells you need to finish a long rest before you can cast that spell again. Intelligence is your spellcasting ability for these spells.
[Divine Portfolio - Magical Protection], Prerequisites: Demigod (Arcana), As a reaction, when you take damage from a spell or other magical effect you can gain resistance to that damage until the end of your next turn. Once you use this trait you cannot use it again until you complete a short or long rest.
[Divine Portfolio - Martial Expertise], Prerequisites: Demigod (War), You are a master are martial combat. You gain proficiency in two martial weapons of your choice, while wielded by you, these weapons are considered magical for the purpose of overcoming damage resistances and immunities.
[Divine Portfolio - Mental Prowess], Prerequisites: Demigod (Knowledge), Your mind is a fortress, both in its defensive and strategic capabilities. You have resistance to psychic damage. In addition, you can communicate mentally with another creature that knows at least one language within a 60-foot radius. This creature doesn't need to share a language with you but unless they have telepathy themselves they can only receive and respond but can't initiate or terminate a telepathic conversation. You must be conscious to use this trait and cannot telepathically communicate with multiple creatures at once.
[Divine Portfolio - Nature Magic], Prerequisites: Demigod (Nature), The magic to preserve and protect the natural world. You know the druidcraft cantrip. When you reach 3rd level, you can cast the absorb elements[5] spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the spike growth spell once and need to finish a long rest before you can cast it again. Wisdom is your spellcasting ability for these spells.
[Divine Portfolio - One with the Dead], Prerequisites: Demigod (Death), As an action, you can become undetectable to all undead with a Intelligence of 10 or less. Unless provoked you remain undetectable to them for 10 minutes. In addition, you have resistance to necrotic damage.
[Divine Portfolio - Partial Magic Resistance], Prerequisites: Demigod, Your strength of will is enough to turns the tides against most magical effects. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
[Divine Portfolio - Order Magic] Prerequisites: Demigod (Order), You know the Light cantrip. When you reach 3rd level, you can cast the Heroism spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the Hold Person spell once and need to finish a long rest before you can cast it again. Charisma is your spellcasting ability for these spells.
[Divine Portfolio - Peace Magic], Prerequisites: Demigod (Peace), Magic to help keep the peace. You know the Mind Meld cantrip. When you reach 3rd level, you can cast the Sanctuary[3] spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the Warding Bond spell once and need to finish a long rest before you can cast it again. Charisma is your spellcasting ability for these spells.
[Divine Portfolio - Perfect Health], Prerequisites: Demigod (Life), ou are exceptionally healthy, you've never been ill, suffered from poor hygiene or been bedridden. You have advantage on saving throws against diseases and being poisoned. In addition, whenever you complete a short or long rest you gain a number of temporary hit points equal to your Constitution modifier.
[Divine Portfolio - Prodigy], Prerequisites: Demigod (Knowledge), You have an exceptional capability to learn and soak up information like a sponge. You gain proficiency in any combination of 3 skills, tools or languages of your choice.
[Divine Portfolio - Protection Magic], Prerequisites: Demigod (Protection), The magic to gain protection from your opponents. You know the Blade Ward cantrip. When you reach 3rd level, you can cast the Protection From Good and Evil spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the Protection from Poison spell once and need to finish a long rest before you can cast it again. Charisma is your spellcasting ability for these spells.
[Divine Portfolio - Protective Shroud], Prerequisites: Demigod (War), You have an invisible veil of divinity that protects you from harm. While unarmored, your Armor Class is equal to 13 + your Dexterity modifier.
[Divine Portfolio - Purifying Mark], Prerequisites: Demigod (Grave), The dead should stay dead. You are resistant to necrotic damage, you can't become undead, and when you reduce a creature to 0 hit points it can not become an undead.
[Divine Portfolio - Raiser], Prerequisites: Demigod (Death), The dead answer your call. At 3rd level, you can cast either the animate dead spell or the speak with dead spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Intelligence is your spellcasting ability for this spell.
[Divine Portfolio - Revive], Prerequisites: Demigod (Life), Even when a hero has passed and no healing or medicine will help them you are able to bring them back. At 3rd level, you can cast the revivify spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest.
[Divine Portfolio - Sibling of the Beasts], Prerequisites: Demigod (Nature), The beast of the forest raised you one way or another. Through sounds and gestures, you can communicate with beasts as if under the effect of the speak with animals spell. Whenever you make a Charisma (Persuasion) check towards beasts, you are considered proficient in the Persuasion skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
[Divine Portfolio - Silver Tongued], Prerequisites: Demigod (Trickery), Proficiency: Deception, Persuasion, You speak eloquently and persuasive in your manner of speech getting around most obstacles with your words. You gain proficiency in both the Persuasion and Deception skills. In addition, whenever you make an Charisma (Persuasion) check against humanoids with a Charisma score of 10 or lower, you can add double your proficiency bonus to the check, instead of your normal proficiency bonus.
[Divine Portfolio - Skilled], Prerequisites: Demigod, You are naturally adept at a particular set of skills. You have proficiency in three skills of your choice.
[Divine Portfolio - Solar Affinity], Prerequisites: Demigod (Light), You carry a light in your chest wherever you go and it is in the brightest of light that you feel the most aligned with. You know the light cantrip. In addition, when you complete a short rest in an area of bright sunlight you regain the maximum number of hit points from expanding Hit Die.
[Divine Portfolio - Solar Resistance], Prerequisites: Demigod (Light), The sun blesses you with burning light in your soul that pushes back even the darkest of nights. You are resistant to fire, radiant and necrotic damage.
[Divine Portfolio - Soul of Life], Prerequisites: Demigod (Life), You are an exceptional conduit for the magic that gives life. When you regain hit points or you cause another creature to regain hit points, they gain additional hit points equal to your level. Once you use this trait you can't use it again until you complete a short or long rest.
[Divine Portfolio - Soulsight], Prerequisites: Demigod (Death), You can see the essence of others through sight alone. You have darkvision within 60 feet. In addition, you have soulsight, which allows you to see the souls of all creatures within 60 feet of you. This allows you to see invisible creatures and discern the creature type of any living creature within range. This sight penetrates walls and objects and those without souls such as undead and constructs can't be detected using soulsight.
[Divine Portfolio - Stormborne], Prerequisites: Demigod (Tempest), Your body is tempered by the storms and thrive in weather that would disadvantage most. You are resistant to lightning and thunder damage. In addition, you are immune to the negative effects brought on by storms such as difficult terrain and obscured vision.
[Divine Portfolio - Tactical Striker], Prerequisites: Demigod (War), To get into a brawl with you is to ask for trouble. Your fists are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d6 + your Strength or Dexterity modifier. In addition, when you make an unarmed strike against a creature within 5 feet of, you can make one unarmed strike as a bonus action.
[Divine Portfolio - Tempest Magic], Prerequisites: Demigod (Tempest), Magic that mimics the wrath of the tempest. You know the shocking grasp cantrip. When you reach 3rd level, you can cast the command spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the warding wind spell once and need to finish a long rest before you can cast it again. Charisma is your spellcasting ability for these spells.
[Divine Portfolio - Tongue of Trees], Prerequisites: Demigod (Nature), The trees speak to you, the rustle of leaves, the sway, and wane of the oak are as clear as to you as a spoken word. At 3rd level, you can cast the speak with plants spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Wisdom is your spellcasting ability for this spell.
[Divine Portfolio - Toughness], Prerequisites: Demigod, Whether it is your solid build or an indomitable spirit you can take a greater beating them most. Your hit point maximum increases by 2, and it increases by 2 every time you gain a level.
[Divine Portfolio - Tricksters Magic], Prerequisites: Demigod (Trickery), Magic to jest, disguise and deceive others. You know the vicious mockery cantrip. When you reach 3rd level, you can cast the disguise self spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the nystul’s magic aura spell once and need to finish a long rest before you can cast it again. Charisma is your spellcasting ability for these spells.
[Divine Portfolio - True Seer], Prerequisites: Demigod, Your godly parent has given you the ability to lift the veil from your eyes and glimpses the truths of the world briefly. As an action, you can focus your sight to perceive and reveal the truths of the world. For 1 minute you have truesight within a 30 foot radius. You can use this trait once due to the strain it causes on your eyes and you must complete a long rest before you can use it again.
[Divine Portfolio - Undead Resistance], Prerequisites: Demigod (Grave), Never underestimate the fear those of the grave portfolio cause undead, they hesitate, stutter and rush the delicacy's needed to create potent magic. You have advantage on all Constitution, Wisdom, and Charisma saving throws when the creature imposing the saving throw is an undead.
[Divine Portfolio - Unity Magic], Prerequisites: Demigod (Unity), The magic of Unity. You know the message cantrip. When you reach 3rd level, you can cast the Shield of Faith spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the Warding Bond spell once and need to finish a long rest before you can cast it again. Charisma is your spellcasting ability for these spells.
[Divine Portfolio - Unravel the Weave], Prerequisites: Demigod (Arcana), At 3rd level, you can cast the counterspell spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest.
[Divine Portfolio - Vigilant Blessing], Prerequisites: Demigod (Twilight), The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.
[Divine Portfolio - Voice of Authority] Prerequisite: Demigod (Order), If you cast a spell with a spell slot of 1st level or higher and target an ally with the spell, that ally can use their reaction immediately after the spell to make one weapon attack against a creature of your choice that you can see.
If the spell targets more than one ally, you choose the ally who can make the attack.
Once you have made an ally attack you cannot do so again until after a short rest.
Source: Guildmasters' Guide to Ravnica p. 25, Tasha's Cauldron of Everything p. 32
[Divine Portfolio - War Magic], Prerequisites: Demigod (War), The magic to bend and break your opponents. You know the green-flame blade cantrip. When you reach 3rd level, you can cast the compelled duel spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the spiritual weapon spell once and need to finish a long rest before you can cast it again. Wisdom is your spellcasting ability for these spells.
[Divine Portfolio - Waterborne], Prerequisites: Demigod (Tempest), You are as adept for the water as you are for the land. You have a swimming speed equal to your walking speed and can breathe both water and air.
[Divine Portfolio - Weapon Forger], Prerequisites: Demigod (Forge), Weapons wielded by you whether they be mundane or magical give off power as if they have just been pulled from a forge of elemental chaos. At 3rd level, you can cast the elemental weapon spell once with this trait, requiring only a weapon, and you regain the ability to cast it this way when you finish a long rest. Intelligence is your spellcasting ability for it.
[Divine Portfolio - Winding Attack], Prerequisites: Demigod (War), When you land a well-placed strike the effect is potent enough to wind even the most powerful foes. When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit. In addition, when you do this you may make a shove attack as part of the same attack.
[Divine Portfolio - Wings of the Wind], Prerequisites: Demigod (Tempest), You can shoot through the sky like a bolt of lightning on wings made of wind. At 3rd level, you can cast the fly spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest.
[Divine Portfolio - With the Wind], Prerequisites: Demigod (Tempest), You, like the wind, are always moving, always flowing. Your base walking speed increases by 10 feet, and you can take the Dash action as a bonus action.
Source: D&D Wiki