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Eyelyss is the village that has formed outside of the Tower of Light. It is made up, primarily, of those who failed to enter the tower to become Celestial Knights and their descendants. For the most part this is a peacefull village, however, there is a mix of good and evil people that occupy the village and is often visited by ranking Devils, Demons, and Deva.
Race Position (Communities): Intermixed, but unified by a single, shared obsession (the Tower).
Race Position (Segregation): Segregated by status: "Aspirants" (newcomers), "The Tested" (those who entered the Dungeon and failed), and "Elders" (those who have survived multiple attempts).
Race Position (Rights): All are equal in their devotion to the Tower.
Race(s) (Primary): Human, Elf (Reflecting their Bay of Rebirth origins).
Race(s) (Secondary): Dwarf, Gnome (Also from the Bay, but fewer in number).
Languages: Elven and Common (with Dwarvish and Gnomish spoken).
Literacy: Moderate. Most can read the basic religious texts and maps pertaining to the Tower.
Technology Level: Dark Ages (Stagnant). The town does not innovate; it only maintains. Its focus is spiritual, not industrial.
Industries \ Trades: Pilgrimage Services (lodging, food), selling basic adventuring supplies, religious item carving, "map-making" (selling copies of the "Great Hoax" map to new Aspirants), guiding services (to the statues, but no further).
Arms \ Equipment: Basic leather armor, spears, shields. Enough for a single, hopeful attempt at the Dungeon.
Government System: Theocracy / Council of Elders
Ruler(s): The "High Elder" (Traditionally, the oldest living survivor of the Dungeon of Fire).
Came to power by: Surviving the Dungeon of Fire and dedicating their life to studying it.
Social Alignment: Lawful Neutral. The town is defined by a single, rigid, obsessive purpose.
Civilization Archetype: "Colony of Failures" / "Religious Gateway Town."
Settlement Type(s): Town, Small (walled, built at the foot of the 30-foot statues).
Settlement Population: ~400-500 (A small, dedicated, and stagnant population).
Cultural Archetype: (No data)
Rebelliousness: Very Low. The populace is united in its single, static goal.
Brigandage: Low (within the town). The road to the town is dangerous, but the town itself is united in purpose.