D&D Pages are my own Play Content.
Description: Gelf-Port is a vertical marvel. Because of the 200ft Gelf-Cliffs, the city is split between the "Low-Docks" (on the water) and the "High-Hold" (on the plains). Massive water-powered lifts move cargo between the two levels. It is the only place in the Gap where you can find goods from the Feywild, the Shadowfell, and Astra in the same market square.
Race Position (Communities): Completely Intermixed
Race Position (Segregation): Functional districts (Harbor, Trade, Military)
Race Position (Rights): Equal rights for contributing workers; wealth-based hierarchy
Race(s) (Primary): Human, Wood Elf, Hill Dwarf, Half-Elf
Race(s) (Secondary): Halfling, Forest Gnome, Mountain Dwarf, Tiefling
Languages: Common, Dwarvish, Elvish
Literacy: Moderate (High among Guildmasters and Merchants)
Technology Level: High Fantasy Medieval (Advanced Pulley/Lift systems for the 200ft Cliffs)
Industries \ Trades: International Shipping; Timber Processing; Ship Repair; Freshwater Pearl Harvesting
Arms \ Equipment: Pikes, Arbalests, Leather Lamellar
Government System: Mercantile Oligarchy (The Council of Factors)
Ruler(s): Lord-Factor Silas Vane, Mistress of Sails Elara
Came to power by: Wealth and influence within the River-Guild
Social Alignment: Lawful Neutral
Civilization Archetype: Medieval Hanseatic League
Settlement Type(s): Large Town / Small City
Settlement Population: 9,200
Cultural Archetype: Rugged Merchant Republic
Rebelliousness: Low
Brigandage: Moderate
Founded in Y102 by a group of merchants who realized the Elven ships coming from the Gelf Sea needed a neutral harbor before hitting the open ocean. It has grown into a regional hegemon by absorbing the nearby farming and timber hamlets into a "Protective Customs Union."