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The Vitha Family Carnival is a mobile museum, library, and festival that serves as the "Living Memory" of Tayon. While the Republic celebrates its thousand-year history, the Vithas claim a lineage and collection that stretches back through a million years of previous world cycles. Operating primarily along the Pilgrim's Path, the troupe provides the citizens of the Fifth World with a rare glimpse into the martial and arcane heights of the past.
A Million-Year Lineage: The Vitha family "awoke" in Year 0 with their wagons, knowledge, and ancient exhibits already collected, carrying memories that pre-date the current creation.
The Burden of Squalor: Despite the outer glamor of their attractions, the troupe lives in effective poverty. Every copper earned is rationed for food and the heavy land-use taxes occasionally levied by the Elven Duchies.
Genetic Viability: To ensure the survival of their bloodline, the family follows a strict mandate to bring in "outsiders." Troupe members are encouraged to find partners among their patrons, integrating new blood and new thoughts into their secret archive.
A massive arcane repository housed in nine specialized wagons. When the carnival stops, these wagons interlock to form a grand library containing thousands of books.
Lost Magics: The library contains spells that have ceased to function in the current world due to shifts in the Weave.
Arcane Restoration: For a significant fee, Adlamin Vitha uses his Runic Empowerment to help scholars "tweak" ancient formulas, attempting to restore functionality to forgotten magic.
A martial exhibit featuring performers who demonstrate the lethal precision of previous world eras.
Updated Muscle Memory: Though their skills have been "patched" by the current system's physics, the masters retain the somatic memory of ancient Grandmasters.
The Rathyn Prototype: The museum’s centerpiece is a prototype of the Rathyn weapons—legendary blades forged during the 2nd World War that were capable of leveling mountains.
Run by Adlamin's Great Aunt, a genuine seer who delivers prophecies channeled from Anushirvan, the Supreme God.
The Riddle Mandate: By divine law, the Oracle can only speak the future in riddles.
The Scribe: Her husband of 500 years, an "outsider" recruit, records every word to preserve the family’s collection of "Anushirvan's Riddles."
The Orlock Skeleton: Labeled as an "Orc," this skeleton is actually a preserved Orlock. While the family currently views it as a fabrication (an elven skeleton with added tusks), it is a genuine relic of a desperate, ancient species.
The "Displacer" (The Quickdeath): The carnival's crown jewel is a preserved beast from the 2nd World. Though labeled as a "Displacer Beast" for the common folk, the family remains eager to learn its true identity from any ancient hero who can verify its origins.
The Riddle Oracle: A genuine seer whose prophecies are bound by divine law to appear only as riddles or word puzzles. While the public views her as a scripted "gag," the troupe relies on her warnings to navigate the Pilgrim's Path safely.
The Untranslatable Coin Challenge: A tent entrance offers a challenge: read the script on coins from a forgotten kingdom. Despite scoffing wizards and the sale of Scrolls of Comprehend Languages for 50 GP, no one in nearly a century has successfully deciphered the script.
The Perpetual Plunge: A gravity-drop ride powered by one of the troupe's four Perpetual Daggers—unique artifacts that miraculously recharge their arcane essence every night.
Echoes of Waking: An immersive experience that uses encoded Minor Illusion and Prestidigitation loops to allow patrons to revisit the shared "Awakening" of the Fifth World.
This style is deeply rooted in the "Thousand-Year" memories of the Bladesinger tradition. The master demonstrates the lethal precision required of an elite elven warrior.
Technique: The performer utilizes Master level training, granting a +3 bonus to attack rolls and a significant increase in damage lethality.
Defensive Grace: While wielding the longsword, the master’s AC increases by 2, reflecting a lifetime of defensive maneuvering.
Maneuvers: The style emphasizes the Parry, allowing the master to use a reaction and a d6 superiority die to reduce incoming damage by the roll plus their Dexterity modifier.
This style showcases the maneuvers used by the Brown Dragonborn aerial cavalry and elite spear-units of the Central Dragon Peaks.
Technique: Operating at a Grand Master level, the performer gains a +4 bonus to attack rolls. The damage calculation is specialized, decreasing the die size but adding a massive static bonus of 8 plus twice the maximum original die roll.
Tactical Control: Leveraging the reach of the spear, the performer utilizes the Trip Attack. Upon a successful hit, they can expend a superiority die to force a Large or smaller target to make a Strength saving throw or be knocked prone.
This style focuses on extreme distance and accuracy, rivaling the specialists of the Moonpedal Air Corps.
Technique: As a Grand Master, the archer’s effective range is increased by 100%, allowing them to strike targets from distances that would baffle standard infantry.
Agility: The style incorporates the Dodge maneuver as a bonus action, allowing the archer to maintain defensive focus while continuously firing.
Precision: Like other Grand Masters, they gain three d6 superiority dice per short or long rest to fuel their tactical maneuvers.
Race/Age: High Elf, Age ~312.
Role: Owner and Director of the Carnival.
History: Inherited the carnival from his father in Year 0. He is a shrewd leader who prioritizes the troupe’s independence and genetic freshness above all else.
Race/Class: Demigod (Entropy) / Wizard (Runecrafter) 6.
Role: Historical Curator and Technical Lead.
Lineage: Son of Naero Vitha and the Goddess Kayleth.
The Prophecy: At age 14, he was given a riddle suggesting his destiny would lead to either becoming a great hero who stops a "Machine of Unmaking" or meeting his doom at the "Grave's cold arms".
Current Status: Has recently answered the Divine Pull and is traveling the Pilgrim's Path toward the Dragon's Gateway Inn, leaving behind his infant Aasimar son, Sarnelis.
Though Naero does not sit on the Grand Council of Tayon, the carnival is a protected novelty within the Republic. They are the ultimate "Citizens of the Path," maintaining the only mobile Arcane Library that rivals the great academies of Aerthos-Draconis.
The carnival navigates a continent dominated by Titan Trees reaching 1 to 2 miles in height.
Shape Tree Spells: The Vithas are masters of ancient arboreal architecture, often trading their skills in shaping mansions and fortresses inside the trees in exchange for rent or safe passage.
Griffon Scouts: The troupe relies on its Griffon Scouts (such as Adlamin and his griffon, Leafchaser) to fly ahead and navigate the narrowing gaps of the Pilgrim's Path.