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Pike-Stop is a fortified, circular village centered around a massive stone courtyard. It is the last bastion of "civilized" elven influence before the road plunges into the contested central plains. The village is named for the long, iron-tipped pikes that sit in racks every twenty feet along the inner walls. It feels like a military barracks disguised as a trading post, with clean streets and a high density of armed guards.
Race Position (Communities): Completely Intermixed
Race Position (Segregation): Common Districts (Militarized layout)
Race Position (Rights): Primary races dominant (Gelf-Port citizens hold higher legal standing)
Race(s) (Primary): Human, Hill Dwarf, Half-Elf
Race(s) (Secondary): Halfling, Wood Elf, Rock Gnome
Languages: Common, Dwarvish, Elvish
Literacy: Low
Technology Level: High Fantasy Medieval
Industries \ Trades: Caravan Protection; Mercenary Staging; Wagon Repair; Provisioning
Arms \ Equipment: Pikes (the village's namesake), Crossbows, Chainmail
Government System: Appointed Constable (Reporting to Gelf-Port)
Ruler(s): Constable Harlen "The Pillar"
Came to power by: Military Appointment by Gelf-Port’s Council
Social Alignment: Lawful Neutral
Civilization Archetype: Fortified Trade Waystation
Settlement Type(s): Village
Settlement Population: 420
Cultural Archetype: Professional, alert, and business-focused
Rebelliousness: Low
Brigandage: Low (Gelf-Port's "Pikemen" patrol heavily here)
Founded in Y122 as a simple campsite for Gelf-Port outriders, it was heavily fortified forty years ago when river-pirates began moving inland to raid elven timber-wagons. The Gelf-Port Council realized that if they didn't hold this specific junction, their inland trade would be strangled by Vark’s growing influence. It has grown into a prestigious "frontier gate," and the village constable is always a high-ranking veteran of the Gelf-Port militia.