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Physical Description . Half-solars are built like tall, well-proportioned humans with slightly pale or gray skin and bodies that are always in top physical condition. Radiant. Two luminous, spectral wings sprout from your back. This type of wings reveal themselves only when used to fly or summoned.
Age. Half-solars mature at the same rate as humans, but stop aging in their late 20's. They tend to stay young until around 5,000 years after which they rapidly age and die. Their bodies disappearing in a blinding yet warm flash of brilliance.
Ability Score Increase . When determining your character's ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The "Quick Build" section for your character's class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can't raise any of your scores above 20.
Alignment . Due to their celestial heritage, half-solars are always of the good alignment.
Languages. You can speak, read, and write Common and Celestial.
Speed. Your base walking speed is 30 feet, and you have a flying speed of 30 feet. You can't use your flying speed when wearing heavy armor.
Type. Celestial. Your creature type is both humanoid and celestial.
Healing Hands. You know the Spare the Dying cantrip. When you reach 3rd level, you can cast the Cure Wounds spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest.
Lesser Restoration. When you reach 5th level, you can cast the lesser restoration spell once with this trait and regain the ability to do so when you finish a long rest.
Minor Angelic Weapons. When you hit with any weapon, you can have the weapon deal extra radiant damage equal to your proficiency modifier.